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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
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committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC_OLD-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs index f555b49..11a0146 100644 --- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs +++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs | |||
@@ -104,14 +104,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // better than losing the object for now. | 104 | // better than losing the object for now. |
105 | if (permissionToDelete) | 105 | if (permissionToDelete) |
106 | { | 106 | { |
107 | List<uint> killIDs = new List<uint>(); | ||
108 | |||
109 | foreach (SceneObjectGroup g in objectGroups) | 107 | foreach (SceneObjectGroup g in objectGroups) |
110 | { killIDs.Add(g.LocalId); | 108 | g.DeleteGroupFromScene(false); |
111 | g.DeleteGroupFromScene(true); | ||
112 | } | ||
113 | |||
114 | m_scene.SendKillObject(killIDs); | ||
115 | } | 109 | } |
116 | } | 110 | } |
117 | 111 | ||
@@ -160,7 +154,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
160 | if (x.permissionToDelete) | 154 | if (x.permissionToDelete) |
161 | { | 155 | { |
162 | foreach (SceneObjectGroup g in x.objectGroups) | 156 | foreach (SceneObjectGroup g in x.objectGroups) |
163 | m_scene.DeleteSceneObject(g, false); | 157 | m_scene.DeleteSceneObject(g, true); |
164 | } | 158 | } |
165 | } | 159 | } |
166 | catch (Exception e) | 160 | catch (Exception e) |