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authorJustin Clark-Casey (justincc)2013-02-22 23:08:14 +0000
committerJustin Clark-Casey (justincc)2013-02-22 23:08:42 +0000
commita93f06eb88489f822d903249377ce8cbdd991fb0 (patch)
tree1c013e753f8067a41014d5f5058bccba185aad3d /OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
parentMake reset of EntityTransferStateMachine for an avatar transfer always happen... (diff)
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minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set only for region crossing and not teleport, etc.
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