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authorMelanie2011-11-06 20:16:24 +0100
committerMelanie2011-11-06 20:16:24 +0100
commitc9179be1ed85528e5580685a07f67d3eb644be35 (patch)
tree0f5aef5044f15602e25b579abafd7836ca4cea27 /OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
parentRemove backup optimization that was causing prim contents to poof (diff)
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Small preformance tweak
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 12688bd..218f2c5 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Framework.Scenes
109 foreach (SceneObjectGroup g in objectGroups) 109 foreach (SceneObjectGroup g in objectGroups)
110 { 110 {
111 killIDs.Add(g.LocalId); 111 killIDs.Add(g.LocalId);
112 g.DeleteGroupFromScene(false); 112 g.DeleteGroupFromScene(true);
113 } 113 }
114 114
115 m_scene.SendKillObject(killIDs); 115 m_scene.SendKillObject(killIDs);