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My fork of OpenSim for IG and MG, called SledjChisl.
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AsyncSceneObjectGroupDeleter.cs
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author
Melanie
2010-04-19 10:43:25 +0100
committer
Melanie
2010-04-19 10:43:25 +0100
commit
b39db7e9e418877e765a3958c9a5b54506ed475d
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d5351b155eaebfa7432633af6105b882765d79a2
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OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
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All scripts are now created suspended and are only unsuspended when the object
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Also enable scripts rezzed into prims
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