aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Animation
diff options
context:
space:
mode:
authorMelanie Thielker2014-09-09 05:20:53 +0200
committerMelanie Thielker2014-09-09 05:20:53 +0200
commit347c5b3070f7ce6ecc2a617e09fd02e4616061ba (patch)
treec027d3d3e9a1f86fac4b290f2702324c5b941e01 /OpenSim/Region/Framework/Scenes/Animation
parentAdd some forgotten calls (diff)
downloadopensim-SC_OLD-347c5b3070f7ce6ecc2a617e09fd02e4616061ba.zip
opensim-SC_OLD-347c5b3070f7ce6ecc2a617e09fd02e4616061ba.tar.gz
opensim-SC_OLD-347c5b3070f7ce6ecc2a617e09fd02e4616061ba.tar.bz2
opensim-SC_OLD-347c5b3070f7ce6ecc2a617e09fd02e4616061ba.tar.xz
Add perms check
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs b/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs
index 04dccc8..f77d29a 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/MovementAnimationOverrides.cs
@@ -49,6 +49,9 @@ namespace OpenSim.Region.Framework.Scenes
49{ 49{
50 public class MovementAnimationOverrides 50 public class MovementAnimationOverrides
51 { 51 {
52 private static readonly ILog m_log =
53 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
52 private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>(); 55 private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
53 public void SetOverride(string state, UUID animID) 56 public void SetOverride(string state, UUID animID)
54 { 57 {
@@ -58,6 +61,8 @@ namespace OpenSim.Region.Framework.Scenes
58 return; 61 return;
59 } 62 }
60 63
64 m_log.DebugFormat("Setting override for {0} to {1}", state, animID);
65
61 lock (m_overrides) 66 lock (m_overrides)
62 m_overrides[state] = animID; 67 m_overrides[state] = animID;
63 } 68 }