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author | Revolution | 2010-02-14 15:41:57 -0600 |
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committer | Melanie | 2010-02-14 22:18:46 +0000 |
commit | 9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch) | |
tree | 04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/Framework/Scenes/Animation | |
parent | * SQLite match code casing with regionsettings table field casing (what's wit... (diff) | |
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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index fd526eb..712dcc7 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
418 | { | 418 | { |
419 | if (m_scenePresence.IsChildAgent) | 419 | if (m_scenePresence.IsChildAgent) |
420 | return; | 420 | return; |
421 | |||
422 | UUID[] animIDs; | ||
423 | int[] sequenceNums; | ||
424 | UUID[] objectIDs; | ||
425 | 421 | ||
426 | m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); | 422 | m_scenePresence.Scene.ForEachScenePresence( |
427 | 423 | delegate(ScenePresence SP) | |
428 | m_scenePresence.ControllingClient.SendAnimations( | 424 | { |
429 | animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs); | 425 | SP.Animator.SendAnimPack(); |
426 | }); | ||
430 | } | 427 | } |
431 | 428 | ||
432 | /// <summary> | 429 | /// <summary> |