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authorDiva Canto2010-12-11 17:06:17 -0800
committerDiva Canto2010-12-11 17:06:17 -0800
commit797ca8d0e787b20fdd0794f2017268f6e5b175e6 (patch)
treefb528297ffdc57154775cca19b47b06bdbaae5b0 /OpenSim/Region/Framework/Scenes/Animation
parentRevert "Another stab at mantis #5256" (diff)
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Fixes the nudge movements!
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs11
1 files changed, 1 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index a90e0f3..b8cdfc4 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -316,16 +316,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
316 public void UpdateMovementAnimations() 316 public void UpdateMovementAnimations()
317 { 317 {
318 m_movementAnimation = GetMovementAnimation(); 318 m_movementAnimation = GetMovementAnimation();
319 319 TrySetMovementAnimation(m_movementAnimation);
320 if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump)
321 {
322 // This was the previous behavior before PREJUMP
323 TrySetMovementAnimation("JUMP");
324 }
325 else
326 {
327 TrySetMovementAnimation(m_movementAnimation);
328 }
329 } 320 }
330 321
331 public UUID[] GetAnimationArray() 322 public UUID[] GetAnimationArray()