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author | Justin Clark-Casey (justincc) | 2012-03-23 01:08:13 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-23 01:08:13 +0000 |
commit | a9995ede65d1327413ae5c5e9b2e6f6dcf0f11c2 (patch) | |
tree | 52fdf0b6451c77218092d6d2933a1b6525fd4a00 /OpenSim/Region/Framework/Scenes/Animation | |
parent | Comment out unused scene loop restart code. (diff) | |
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Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index cded9be..f5623bd 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
125 | 125 | ||
126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations | 126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
127 | // are referenced with lower case names! | 127 | // are referenced with lower case names! |
128 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name); | 128 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); |
129 | if (animID == UUID.Zero) | 129 | if (animID == UUID.Zero) |
130 | return; | 130 | return; |
131 | 131 | ||