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authorJohn Hurliman2010-02-22 13:27:17 -0800
committerJohn Hurliman2010-02-22 13:27:17 -0800
commit7665aad002ef066fc31fa9497225d2668641c769 (patch)
treece2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Region/Framework/Scenes/Animation
parent* Added a sanity check for missing asset data in LLClientView (diff)
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Animation')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 712dcc7..1eef8d0 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
384 } 384 }
385 } 385 }
386 386
387 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation); 387 AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID);
388 Animasset.Data = anim.ToBytes(); 388 Animasset.Data = anim.ToBytes();
389 Animasset.Temporary = true; 389 Animasset.Temporary = true;
390 Animasset.Local = true; 390 Animasset.Local = true;