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authorJustin Clark-Casey (justincc)2011-08-03 02:59:49 +0100
committerJustin Clark-Casey (justincc)2011-08-03 02:59:49 +0100
commit68a5fe04318fed4b306e8405861203c19a313a2f (patch)
tree866cda5d1890ddf5758c146d3756be9480ee053e /OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
parentImplement move to/autopilot for z axis movement as well. (diff)
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Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah when walking along the ground
Moving a flying avatar to a ground point doesn't yet land the avatar. This may or may not be the best thing
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 1334230..4ab818f 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -27,6 +27,8 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
30using OpenMetaverse; 32using OpenMetaverse;
31using OpenSim.Framework; 33using OpenSim.Framework;
32using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
@@ -40,6 +42,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
40 /// </summary> 42 /// </summary>
41 public class ScenePresenceAnimator 43 public class ScenePresenceAnimator
42 { 44 {
45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
43 public AnimationSet Animations 47 public AnimationSet Animations
44 { 48 {
45 get { return m_animations; } 49 get { return m_animations; }
@@ -262,7 +266,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
262 266
263 m_animTickFall = 0; 267 m_animTickFall = 0;
264 268
265 if (move.Z > 0f) 269 if (move.Z > 0.2f)
266 { 270 {
267 // Jumping 271 // Jumping
268 if (!jumping) 272 if (!jumping)
@@ -323,6 +327,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
323 public void UpdateMovementAnimations() 327 public void UpdateMovementAnimations()
324 { 328 {
325 m_movementAnimation = GetMovementAnimation(); 329 m_movementAnimation = GetMovementAnimation();
330// m_log.DebugFormat(
331// "[SCENE PRESENCE ANIMATOR]: Got animation {0} for {1}", m_movementAnimation, m_scenePresence.Name);
326 TrySetMovementAnimation(m_movementAnimation); 332 TrySetMovementAnimation(m_movementAnimation);
327 } 333 }
328 334