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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/ModuleLoader.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC_OLD-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/ModuleLoader.cs')
-rw-r--r-- | OpenSim/Region/Framework/ModuleLoader.cs | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs new file mode 100644 index 0000000..d393919 --- /dev/null +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -0,0 +1,255 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.Framework | ||
38 | { | ||
39 | public class ModuleLoader | ||
40 | { | ||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>(); | ||
44 | |||
45 | private readonly List<IRegionModule> m_loadedModules = new List<IRegionModule>(); | ||
46 | private readonly Dictionary<string, IRegionModule> m_loadedSharedModules = new Dictionary<string, IRegionModule>(); | ||
47 | private readonly IConfigSource m_config; | ||
48 | |||
49 | public ModuleLoader(IConfigSource config) | ||
50 | { | ||
51 | m_config = config; | ||
52 | } | ||
53 | |||
54 | public IRegionModule[] GetLoadedSharedModules | ||
55 | { | ||
56 | get | ||
57 | { | ||
58 | IRegionModule[] regionModules = new IRegionModule[m_loadedSharedModules.Count]; | ||
59 | m_loadedSharedModules.Values.CopyTo(regionModules, 0); | ||
60 | return regionModules; | ||
61 | } | ||
62 | } | ||
63 | |||
64 | public List<IRegionModule> PickupModules(Scene scene, string moduleDir) | ||
65 | { | ||
66 | DirectoryInfo dir = new DirectoryInfo(moduleDir); | ||
67 | List<IRegionModule> modules = new List<IRegionModule>(); | ||
68 | |||
69 | foreach (FileInfo fileInfo in dir.GetFiles("*.dll")) | ||
70 | { | ||
71 | modules.AddRange(LoadRegionModules(fileInfo.FullName, scene)); | ||
72 | } | ||
73 | return modules; | ||
74 | } | ||
75 | |||
76 | public void LoadDefaultSharedModule(IRegionModule module) | ||
77 | { | ||
78 | if (m_loadedSharedModules.ContainsKey(module.Name)) | ||
79 | { | ||
80 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module not added!", module.Name); | ||
81 | } | ||
82 | else | ||
83 | { | ||
84 | m_loadedSharedModules.Add(module.Name, module); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | |||
89 | public void InitialiseSharedModules(Scene scene) | ||
90 | { | ||
91 | foreach (IRegionModule module in m_loadedSharedModules.Values) | ||
92 | { | ||
93 | module.Initialise(scene, m_config); | ||
94 | scene.AddModule(module.Name, module); //should be doing this? | ||
95 | } | ||
96 | } | ||
97 | |||
98 | public void InitializeModule(IRegionModule module, Scene scene) | ||
99 | { | ||
100 | module.Initialise(scene, m_config); | ||
101 | scene.AddModule(module.Name, module); | ||
102 | m_loadedModules.Add(module); | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Loads/initialises a Module instance that can be used by multiple Regions | ||
107 | /// </summary> | ||
108 | /// <param name="dllName"></param> | ||
109 | /// <param name="moduleName"></param> | ||
110 | public void LoadSharedModule(string dllName, string moduleName) | ||
111 | { | ||
112 | IRegionModule module = LoadModule(dllName, moduleName); | ||
113 | |||
114 | if (module != null) | ||
115 | LoadSharedModule(module); | ||
116 | } | ||
117 | |||
118 | /// <summary> | ||
119 | /// Loads/initialises a Module instance that can be used by multiple Regions | ||
120 | /// </summary> | ||
121 | /// <param name="module"></param> | ||
122 | public void LoadSharedModule(IRegionModule module) | ||
123 | { | ||
124 | if (!m_loadedSharedModules.ContainsKey(module.Name)) | ||
125 | { | ||
126 | m_loadedSharedModules.Add(module.Name, module); | ||
127 | } | ||
128 | } | ||
129 | |||
130 | public List<IRegionModule> LoadRegionModules(string dllName, Scene scene) | ||
131 | { | ||
132 | IRegionModule[] modules = LoadModules(dllName); | ||
133 | List<IRegionModule> initializedModules = new List<IRegionModule>(); | ||
134 | |||
135 | if (modules.Length > 0) | ||
136 | { | ||
137 | m_log.InfoFormat("[MODULES]: Found Module Library [{0}]", dllName); | ||
138 | foreach (IRegionModule module in modules) | ||
139 | { | ||
140 | if (!module.IsSharedModule) | ||
141 | { | ||
142 | m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name); | ||
143 | InitializeModule(module, scene); | ||
144 | initializedModules.Add(module); | ||
145 | } | ||
146 | else | ||
147 | { | ||
148 | m_log.InfoFormat("[MODULES]: [{0}]: Loading Shared Module.", module.Name); | ||
149 | LoadSharedModule(module); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | return initializedModules; | ||
154 | } | ||
155 | |||
156 | public void LoadRegionModule(string dllName, string moduleName, Scene scene) | ||
157 | { | ||
158 | IRegionModule module = LoadModule(dllName, moduleName); | ||
159 | if (module != null) | ||
160 | { | ||
161 | InitializeModule(module, scene); | ||
162 | } | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Loads a external Module (if not already loaded) and creates a new instance of it. | ||
167 | /// </summary> | ||
168 | /// <param name="dllName"></param> | ||
169 | /// <param name="moduleName"></param> | ||
170 | public IRegionModule LoadModule(string dllName, string moduleName) | ||
171 | { | ||
172 | IRegionModule[] modules = LoadModules(dllName); | ||
173 | |||
174 | foreach (IRegionModule module in modules) | ||
175 | { | ||
176 | if ((module != null) && (module.Name == moduleName)) | ||
177 | { | ||
178 | return module; | ||
179 | } | ||
180 | } | ||
181 | |||
182 | return null; | ||
183 | } | ||
184 | |||
185 | public IRegionModule[] LoadModules(string dllName) | ||
186 | { | ||
187 | List<IRegionModule> modules = new List<IRegionModule>(); | ||
188 | |||
189 | Assembly pluginAssembly; | ||
190 | if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly)) | ||
191 | { | ||
192 | try | ||
193 | { | ||
194 | pluginAssembly = Assembly.LoadFrom(dllName); | ||
195 | LoadedAssemblys.Add(dllName, pluginAssembly); | ||
196 | } | ||
197 | catch (BadImageFormatException) | ||
198 | { | ||
199 | //m_log.InfoFormat("[MODULES]: The file [{0}] is not a module assembly.", e.FileName); | ||
200 | } | ||
201 | } | ||
202 | |||
203 | if (pluginAssembly != null) | ||
204 | { | ||
205 | try | ||
206 | { | ||
207 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
208 | { | ||
209 | if (pluginType.IsPublic) | ||
210 | { | ||
211 | if (!pluginType.IsAbstract) | ||
212 | { | ||
213 | if (pluginType.GetInterface("IRegionModule") != null) | ||
214 | { | ||
215 | modules.Add((IRegionModule)Activator.CreateInstance(pluginType)); | ||
216 | } | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | } | ||
221 | catch (ReflectionTypeLoadException) | ||
222 | { | ||
223 | m_log.InfoFormat("[MODULES]: Could not load types for [{0}].", pluginAssembly.FullName); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | return modules.ToArray(); | ||
228 | } | ||
229 | |||
230 | public void PostInitialise() | ||
231 | { | ||
232 | foreach (IRegionModule module in m_loadedSharedModules.Values) | ||
233 | { | ||
234 | module.PostInitialise(); | ||
235 | } | ||
236 | |||
237 | foreach (IRegionModule module in m_loadedModules) | ||
238 | { | ||
239 | module.PostInitialise(); | ||
240 | } | ||
241 | } | ||
242 | |||
243 | public void ClearCache() | ||
244 | { | ||
245 | LoadedAssemblys.Clear(); | ||
246 | } | ||
247 | |||
248 | public void UnloadModule(IRegionModule rm) | ||
249 | { | ||
250 | rm.Close(); | ||
251 | |||
252 | m_loadedModules.Remove(rm); | ||
253 | } | ||
254 | } | ||
255 | } | ||