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authorMelanie2010-02-08 15:53:20 +0000
committerMelanie2010-02-08 15:53:38 +0000
commitbaaf660511214e52ea4ed20b8e80ec8e1ff06a3a (patch)
tree1e90c7a22ea3354d6bfd5d2b3f8f64f199dbd477 /OpenSim/Region/Framework/Interfaces
parentAdded missing configs to Standalone.ini (diff)
parentAdding the Careminster "Configger" tool to OpenSim. The tool will, when launched (diff)
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Merge branch 'master' into presence-refactor
This was a large, heavily conflicted merge and things MAY have got broken. Please check!
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs25
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs39
2 files changed, 61 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 67395fa..fa9bf19 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -71,13 +71,18 @@ namespace OpenSim.Region.Framework.Interfaces
71 /// <summary> 71 /// <summary>
72 /// Start all the scripts contained in this entity's inventory 72 /// Start all the scripts contained in this entity's inventory
73 /// </summary> 73 /// </summary>
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75
75 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
76 77
77 /// <summary> 78 /// <summary>
78 /// Stop all the scripts in this entity. 79 /// Stop all the scripts in this entity.
79 /// </summary> 80 /// </summary>
80 void RemoveScriptInstances(); 81 /// <param name="sceneObjectBeingDeleted">
82 /// Should be true if these scripts are being removed because the scene
83 /// object is being deleted. This will prevent spurious updates to the client.
84 /// </param>
85 void RemoveScriptInstances(bool sceneObjectBeingDeleted);
81 86
82 /// <summary> 87 /// <summary>
83 /// Start a script which is in this entity's inventory. 88 /// Start a script which is in this entity's inventory.
@@ -103,7 +108,11 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// Stop a script which is in this prim's inventory. 108 /// Stop a script which is in this prim's inventory.
104 /// </summary> 109 /// </summary>
105 /// <param name="itemId"></param> 110 /// <param name="itemId"></param>
106 void RemoveScriptInstance(UUID itemId); 111 /// <param name="sceneObjectBeingDeleted">
112 /// Should be true if these scripts are being removed because the scene
113 /// object is being deleted. This will prevent spurious updates to the client.
114 /// </param>
115 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
107 116
108 /// <summary> 117 /// <summary>
109 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative 118 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
@@ -135,6 +144,16 @@ namespace OpenSim.Region.Framework.Interfaces
135 TaskInventoryItem GetInventoryItem(UUID itemId); 144 TaskInventoryItem GetInventoryItem(UUID itemId);
136 145
137 /// <summary> 146 /// <summary>
147 /// Get inventory items by name.
148 /// </summary>
149 /// <param name="name"></param>
150 /// <returns>
151 /// A list of inventory items with that name.
152 /// If no inventory item has that name then an empty list is returned.
153 /// </returns>
154 IList<TaskInventoryItem> GetInventoryItems(string name);
155
156 /// <summary>
138 /// Update an existing inventory item. 157 /// Update an existing inventory item.
139 /// </summary> 158 /// </summary>
140 /// <param name="item">The updated item. An item with the same id must already exist 159 /// <param name="item">The updated item. An item with the same id must already exist
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index 74526c4..948b9dc 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -49,10 +49,49 @@ namespace OpenSim.Region.Framework.Interfaces
49 49
50 public interface IWorldComm 50 public interface IWorldComm
51 { 51 {
52 /// <summary>
53 /// Create a listen event callback with the specified filters.
54 /// The parameters localID,itemID are needed to uniquely identify
55 /// the script during 'peek' time. Parameter hostID is needed to
56 /// determine the position of the script.
57 /// </summary>
58 /// <param name="localID">localID of the script engine</param>
59 /// <param name="itemID">UUID of the script engine</param>
60 /// <param name="hostID">UUID of the SceneObjectPart</param>
61 /// <param name="channel">channel to listen on</param>
62 /// <param name="name">name to filter on</param>
63 /// <param name="id">key to filter on (user given, could be totally faked)</param>
64 /// <param name="msg">msg to filter on</param>
65 /// <returns>number of the scripts handle</returns>
52 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg); 66 int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
67
68 /// <summary>
69 /// This method scans over the objects which registered an interest in listen callbacks.
70 /// For everyone it finds, it checks if it fits the given filter. If it does, then
71 /// enqueue the message for delivery to the objects listen event handler.
72 /// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
73 /// Objects that do an llSay have their messages delivered here and for nearby avatars,
74 /// the OnChatFromClient event is used.
75 /// </summary>
76 /// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
77 /// <param name="channel">channel to sent on</param>
78 /// <param name="name">name of sender (object or avatar)</param>
79 /// <param name="id">key of sender (object or avatar)</param>
80 /// <param name="msg">msg to sent</param>
53 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg); 81 void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
82
83 /// <summary>
84 /// Are there any listen events ready to be dispatched?
85 /// </summary>
86 /// <returns>boolean indication</returns>
54 bool HasMessages(); 87 bool HasMessages();
88
89 /// <summary>
90 /// Pop the first availlable listen event from the queue
91 /// </summary>
92 /// <returns>ListenerInfo with filter filled in</returns>
55 IWorldCommListenerInfo GetNextMessage(); 93 IWorldCommListenerInfo GetNextMessage();
94
56 void ListenControl(UUID itemID, int handle, int active); 95 void ListenControl(UUID itemID, int handle, int active);
57 void ListenRemove(UUID itemID, int handle); 96 void ListenRemove(UUID itemID, int handle);
58 void DeleteListener(UUID itemID); 97 void DeleteListener(UUID itemID);