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author | John Hurliman | 2010-09-16 17:31:24 -0700 |
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committer | John Hurliman | 2010-09-16 17:31:24 -0700 |
commit | 5321e0e69f5813b03748155193b0833f28c532ec (patch) | |
tree | c51d4cc760056928e97a56b09b170259b0b9e5fd /OpenSim/Region/Framework/Interfaces | |
parent | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA... (diff) | |
parent | Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 7edb43e..2e6faa0 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -58,6 +58,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
58 | void ResetInventoryIDs(); | 58 | void ResetInventoryIDs(); |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Reset parent object UUID for all the items in the prim's inventory. | ||
62 | /// </summary> | ||
63 | /// | ||
64 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | ||
65 | /// | ||
66 | /// <param name="linkNum">Link number for the part</param> | ||
67 | void ResetObjectID(); | ||
68 | |||
69 | /// <summary> | ||
61 | /// Change every item in this inventory to a new owner. | 70 | /// Change every item in this inventory to a new owner. |
62 | /// </summary> | 71 | /// </summary> |
63 | /// <param name="ownerId"></param> | 72 | /// <param name="ownerId"></param> |