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authorJohn Hurliman2010-09-16 17:31:24 -0700
committerJohn Hurliman2010-09-16 17:31:24 -0700
commit5321e0e69f5813b03748155193b0833f28c532ec (patch)
treec51d4cc760056928e97a56b09b170259b0b9e5fd /OpenSim/Region/Framework/Interfaces
parentChanged SceneObjectGroup to store parts with the fast and thread-safe MapAndA... (diff)
parentFix build break by replacing Items.LockItemsForWrite() with lock (Items) {} (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 7edb43e..2e6faa0 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -58,6 +58,15 @@ namespace OpenSim.Region.Framework.Interfaces
58 void ResetInventoryIDs(); 58 void ResetInventoryIDs();
59 59
60 /// <summary> 60 /// <summary>
61 /// Reset parent object UUID for all the items in the prim's inventory.
62 /// </summary>
63 ///
64 /// If this method is called and there are inventory items, then we regard the inventory as having changed.
65 ///
66 /// <param name="linkNum">Link number for the part</param>
67 void ResetObjectID();
68
69 /// <summary>
61 /// Change every item in this inventory to a new owner. 70 /// Change every item in this inventory to a new owner.
62 /// </summary> 71 /// </summary>
63 /// <param name="ownerId"></param> 72 /// <param name="ownerId"></param>