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authorMelanie2013-03-29 02:15:47 +0000
committerMelanie2013-03-29 02:15:47 +0000
commit05810e48b013f4ca67beae68b2b7fb8030bd9c3b (patch)
tree1df064176b61b95d18dd6d8faf46676f6f684162 /OpenSim/Region/Framework/Interfaces
parentMerge commit '2b142f2f9e888d5cb7317cc51c12ac7152c54459' into careminster (diff)
parentStop attempts to update/add existing attachments in user inventory when telep... (diff)
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Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index a6cbf8d..3c1247f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -81,14 +81,16 @@ namespace OpenSim.Region.Framework.Interfaces
81 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); 81 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
82 82
83 /// <summary> 83 /// <summary>
84 /// Attach an object to an avatar 84 /// Attach an object to an avatar.
85 /// </summary> 85 /// </summary>
86 /// <param name="sp"></param> 86 /// <param name="sp"></param>
87 /// <param name="grp"></param> 87 /// <param name="grp"></param>
88 /// <param name="AttachmentPt"></param> 88 /// <param name="AttachmentPt"></param>
89 /// <param name="silent"></param> 89 /// <param name="silent"></param>
90 /// <param name="addToInventory">If true then add object to user inventory</param>
91 /// <param name="append">Append to attachment point rather than replace.</param>
90 /// <returns>true if the object was successfully attached, false otherwise</returns> 92 /// <returns>true if the object was successfully attached, false otherwise</returns>
91 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool temp, bool append); 93 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append);
92 94
93 /// <summary> 95 /// <summary>
94 /// Rez an attachment from user inventory and change inventory status to match. 96 /// Rez an attachment from user inventory and change inventory status to match.