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author | Justin Clark-Casey (justincc) | 2011-08-30 23:05:43 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-30 23:06:10 +0100 |
commit | 04bafd21221a789b83b039efd1c52e141944cde0 (patch) | |
tree | 7c889db25e5c4ba059f5a03bfaacf95f95966b70 /OpenSim/Region/Framework/Interfaces | |
parent | add Name property to ISceneEntity (diff) | |
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
This adds an incomplete IScenePresence to match ISceneEntity
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScenePresence.cs | 56 |
2 files changed, 62 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index c910289..1833dce 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -36,6 +36,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | public interface IAttachmentsModule | 36 | public interface IAttachmentsModule |
37 | { | 37 | { |
38 | /// <summary> | 38 | /// <summary> |
39 | /// RezAttachments. This should only be called upon login on the first region. | ||
40 | /// Attachment rezzings on crossings and TPs are done in a different way. | ||
41 | /// </summary> | ||
42 | void RezAttachments(IScenePresence sp); | ||
43 | |||
44 | /// <summary> | ||
39 | /// Attach an object to an avatar from the world. | 45 | /// Attach an object to an avatar from the world. |
40 | /// </summary> | 46 | /// </summary> |
41 | /// <param name="controllingClient"></param> | 47 | /// <param name="controllingClient"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs new file mode 100644 index 0000000..d700d79 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -0,0 +1,56 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Framework; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// An agent in the scene. | ||
35 | /// </summary> | ||
36 | /// <remarks> | ||
37 | /// Interface is a work in progress. Please feel free to add other required properties and methods. | ||
38 | /// </remarks> | ||
39 | public interface IScenePresence : ISceneEntity | ||
40 | { | ||
41 | /// <value> | ||
42 | /// The client controlling this presence | ||
43 | /// </value> | ||
44 | IClientAPI ControllingClient { get; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// Avatar appearance data. | ||
48 | /// </summary> | ||
49 | /// <remarks> | ||
50 | // Because appearance setting is in a module, we actually need | ||
51 | // to give it access to our appearance directly, otherwise we | ||
52 | // get a synchronization issue. | ||
53 | /// </remarks> | ||
54 | AvatarAppearance Appearance { get; set; } | ||
55 | } | ||
56 | } \ No newline at end of file | ||