diff options
author | Melanie | 2012-05-07 12:07:47 +0100 |
---|---|---|
committer | Melanie | 2012-05-07 12:07:47 +0100 |
commit | df7abbb367ecac2fb09e1af10d3ec2a792ea2ed2 (patch) | |
tree | 3e36b8757455c88c3c1f20c14b635e662350aab9 /OpenSim/Region/Framework/Interfaces | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for O... (diff) | |
download | opensim-SC_OLD-df7abbb367ecac2fb09e1af10d3ec2a792ea2ed2.zip opensim-SC_OLD-df7abbb367ecac2fb09e1af10d3ec2a792ea2ed2.tar.gz opensim-SC_OLD-df7abbb367ecac2fb09e1af10d3ec2a792ea2ed2.tar.bz2 opensim-SC_OLD-df7abbb367ecac2fb09e1af10d3ec2a792ea2ed2.tar.xz |
Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b4dc3c3..860483d 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
113 | /// </param> | 113 | /// </param> |
114 | /// <param name="landAtTarget"> | 114 | /// <param name="landAtTarget"> |
115 | /// If true and the avatar is flying when it reaches the target, land. | 115 | /// If true and the avatar is flying when it reaches the target, land. |
116 | /// </param> | 116 | /// </param> name="running"> |
117 | /// If true, NPC moves with running speed. | ||
117 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
118 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); | 119 | /// |
120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); | ||
119 | 121 | ||
120 | /// <summary> | 122 | /// <summary> |
121 | /// Stop the NPC's current movement. | 123 | /// Stop the NPC's current movement. |