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authorDiva Canto2011-12-20 09:53:05 -0800
committerDiva Canto2011-12-20 09:53:05 -0800
commitdd69c9fd202e7cd7a52f08ab40939348a0b86ef7 (patch)
treeecaf1a5e5628cc4ded2d281cd47af78c9e5033f4 /OpenSim/Region/Framework/Interfaces
parentFixed bug of avie going under the terrain when crossing regions in certain di... (diff)
parentMove HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 26bc922..8670229 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -31,9 +31,10 @@ using OpenSim.Framework;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public delegate void ReportOutputAction(string format, params object[] args);
35
34 public interface IAvatarFactoryModule 36 public interface IAvatarFactoryModule
35 { 37 {
36
37 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); 38 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
38 39
39 /// <summary> 40 /// <summary>
@@ -63,5 +64,13 @@ namespace OpenSim.Region.Framework.Interfaces
63 bool ValidateBakedTextureCache(IScenePresence sp); 64 bool ValidateBakedTextureCache(IScenePresence sp);
64 void QueueAppearanceSend(UUID agentid); 65 void QueueAppearanceSend(UUID agentid);
65 void QueueAppearanceSave(UUID agentid); 66 void QueueAppearanceSave(UUID agentid);
67
68 /// <summary>
69 /// Get a report about the current state of a scene presence's baked appearance textures.
70 /// </summary>
71 /// <param name="sp"></param>
72 /// <param name="reportOutputAction"></param>
73 /// <returns></returns>
74 void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction reportOutputAction);
66 } 75 }
67} \ No newline at end of file 76} \ No newline at end of file