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author | Melanie | 2012-10-31 21:42:06 +0000 |
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committer | Melanie | 2012-10-31 21:42:06 +0000 |
commit | a2c60943240ad9af8fe2bd86d990f36fc26930ee (patch) | |
tree | 15585e94e32082d7ac74bb341d82ce6bcccb8a57 /OpenSim/Region/Framework/Interfaces | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Also add the additional ScriptException constructor necessary to get [Seriali... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 9d921de..8028d87 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -152,6 +152,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
152 | void StopScriptInstance(UUID itemId); | 152 | void StopScriptInstance(UUID itemId); |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Try to get the script running status. | ||
156 | /// </summary> | ||
157 | /// <returns> | ||
158 | /// Returns true if a script for the item was found in one of the simulator's script engines. In this case, | ||
159 | /// the running parameter will reflect the running status. | ||
160 | /// Returns false if the item could not be found, if the item is not a script or if a script instance for the | ||
161 | /// item was not found in any of the script engines. In this case, running status is irrelevant. | ||
162 | /// </returns> | ||
163 | /// <param name='itemId'></param> | ||
164 | /// <param name='running'></param> | ||
165 | bool TryGetScriptInstanceRunning(UUID itemId, out bool running); | ||
166 | |||
167 | /// <summary> | ||
155 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative | 168 | /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative |
156 | /// name is chosen. | 169 | /// name is chosen. |
157 | /// </summary> | 170 | /// </summary> |