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author | Justin Clark-Casey (justincc) | 2010-12-14 00:12:17 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-12-14 00:12:17 +0000 |
commit | e08da02a0fe3bcf19c6cc84023e56f81e3b1a7f5 (patch) | |
tree | fc4a33689299573e29ad4bf1e7aa74e821cf68d9 /OpenSim/Region/Framework/Interfaces | |
parent | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u... (diff) | |
parent | Fix a small bug in ban list handling (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index 084184f..585eb00 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
57 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | 57 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); |
58 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | 58 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); |
59 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 59 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
60 | void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 60 | void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); |
61 | void UpdateLandBitmapByteArray(); | 61 | void UpdateLandBitmapByteArray(); |
62 | void SetLandBitmapFromByteArray(); | 62 | void SetLandBitmapFromByteArray(); |
63 | bool[,] GetLandBitmap(); | 63 | bool[,] GetLandBitmap(); |