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author | John Hurliman | 2009-10-15 16:35:27 -0700 |
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committer | John Hurliman | 2009-10-15 16:35:27 -0700 |
commit | 4b75353cbf50de3cae4c48ec90b55f30c1612c92 (patch) | |
tree | 2b5bf30d2a0c8558437f757e28081cb60a8b5dfc /OpenSim/Region/Framework/Interfaces | |
parent | Replaced the update lists with a priority queue implementation in LLClientView (diff) | |
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs index 8e3f4a0..7251d57 100644 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | |||
@@ -34,7 +34,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 34 | { |
35 | void Reset(); | 35 | void Reset(); |
36 | void Close(); | 36 | void Close(); |
37 | int MaxPrimsPerFrame { get; set; } | ||
38 | void QueuePartForUpdate(SceneObjectPart part); | 37 | void QueuePartForUpdate(SceneObjectPart part); |
39 | void SendPrimUpdates(); | 38 | void SendPrimUpdates(); |
40 | } | 39 | } |