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author | Justin Clark-Casey (justincc) | 2011-08-30 01:58:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-30 01:58:32 +0100 |
commit | be357f8feeb438e3292292d163918a307d69c69a (patch) | |
tree | f1f45b0a5bb58262885065b7a3fa37dde0d3d03e /OpenSim/Region/Framework/Interfaces | |
parent | Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv... (diff) | |
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Fix bug in persisting saved appearances for npcs
Assets have to be marked non-local as well as non-temporary to persist. This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs index 6817725..4dbddf4 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
30 | 31 | ||
@@ -39,7 +40,23 @@ namespace OpenSim.Region.Framework.Interfaces | |||
39 | /// <returns></returns> | 40 | /// <returns></returns> |
40 | bool SendAppearance(UUID agentId); | 41 | bool SendAppearance(UUID agentId); |
41 | 42 | ||
43 | /// <summary> | ||
44 | /// Return the baked texture ids of the given agent. | ||
45 | /// </summary> | ||
46 | /// <param name="agentId"></param> | ||
47 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> | ||
48 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Save the baked textures for the given agent permanently in the asset database. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This is used to preserve apperance textures for NPCs | ||
55 | /// </remarks> | ||
56 | /// <param name="agentId"></param> | ||
57 | /// <returns>true if a valid agent was found, false otherwise</returns> | ||
42 | bool SaveBakedTextures(UUID agentId); | 58 | bool SaveBakedTextures(UUID agentId); |
59 | |||
43 | bool ValidateBakedTextureCache(IClientAPI client); | 60 | bool ValidateBakedTextureCache(IClientAPI client); |
44 | void QueueAppearanceSend(UUID agentid); | 61 | void QueueAppearanceSend(UUID agentid); |
45 | void QueueAppearanceSave(UUID agentid); | 62 | void QueueAppearanceSave(UUID agentid); |