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authorMelanie2013-03-18 22:56:03 +0000
committerMelanie2013-03-18 22:56:03 +0000
commitfcecfc81bbd6ee8ebfa2dc0585d92ebf899358c1 (patch)
treed942d65d0687ac8d30ec41a7c3a6188ddc2d370e /OpenSim/Region/Framework/Interfaces
parent* Add a Max Payload size property to the Websocket Server Handler. If you ... (diff)
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Multiattach, part 1
Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 620ec22..46daab3 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// <param name="AttachmentPt"></param> 83 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 84 /// <param name="silent"></param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 85 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp); 86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp, bool append);
87 87
88 /// <summary> 88 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 89 /// Rez an attachment from user inventory and change inventory status to match.