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author | SignpostMarv | 2012-10-05 14:46:31 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:58 +0000 |
commit | b9e0f1cd2be3fe8b20d639d66f5f4fc8f1995d73 (patch) | |
tree | 2fb0c31842c7caf0f12427c34d6012a9109aea01 /OpenSim/Region/Framework/Interfaces | |
parent | formatting ISoundModule prior to documentation (diff) | |
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documenting ISoundModule methods & fields
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 90fe0bc..6930d78 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -32,11 +32,39 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | /// <summary> | ||
36 | /// Maximum distance between a sound source and a recipient. | ||
37 | /// </summary> | ||
35 | float MaxDistance { get; } | 38 | float MaxDistance { get; } |
36 | 39 | ||
40 | /// <summary> | ||
41 | /// Play a sound from an object. | ||
42 | /// </summary> | ||
43 | /// <param name="soundID">Sound asset ID</param> | ||
44 | /// <param name="ownerID">Sound source owner</param> | ||
45 | /// <param name="objectID">Sound source ID</param> | ||
46 | /// <param name="gain">Sound volume</param> | ||
47 | /// <param name="position">Sound source position</param> | ||
48 | /// <param name="flags">Sound flags</param> | ||
49 | /// <param name="radius"> | ||
50 | /// Radius used to affect gain over distance. | ||
51 | /// </param> | ||
37 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, | 52 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, |
38 | double gain, Vector3 position, byte flags, float radius); | 53 | double gain, Vector3 position, byte flags, float radius); |
39 | 54 | ||
55 | /// <summary> | ||
56 | /// Trigger a sound in the scene. | ||
57 | /// </summary> | ||
58 | /// <param name="soundId">Sound asset ID</param> | ||
59 | /// <param name="ownerID">Sound source owner</param> | ||
60 | /// <param name="objectID">Sound source ID</param> | ||
61 | /// <param name="parentID">Sound source parent.</param> | ||
62 | /// <param name="gain">Sound volume</param> | ||
63 | /// <param name="position">Sound source position</param> | ||
64 | /// <param name="handle"></param> | ||
65 | /// <param name="radius"> | ||
66 | /// Radius used to affect gain over distance. | ||
67 | /// </param> | ||
40 | void TriggerSound( | 68 | void TriggerSound( |
41 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, | 69 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, |
42 | double gain, Vector3 position, UInt64 handle, float radius); | 70 | double gain, Vector3 position, UInt64 handle, float radius); |