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authorMelanie2012-08-14 00:12:15 +0100
committerMelanie2012-08-14 00:12:15 +0100
commitfe4c3a37c0a4d41c410ef99003c7ab437bdbc5f0 (patch)
tree1d3f120ba1f30fa37acec6563cc235be22b5a69a /OpenSim/Region/Framework/Interfaces
parentattempt at replicating behaviour of llList2thing functions in SL (diff)
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Lay some groundwork for temp attachments. Decouple attachments from inventory.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index d5200b7..8155eab 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
83 /// <param name="AttachmentPt"></param> 83 /// <param name="AttachmentPt"></param>
84 /// <param name="silent"></param> 84 /// <param name="silent"></param>
85 /// <returns>true if the object was successfully attached, false otherwise</returns> 85 /// <returns>true if the object was successfully attached, false otherwise</returns>
86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent); 86 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool temp);
87 87
88 /// <summary> 88 /// <summary>
89 /// Rez an attachment from user inventory and change inventory status to match. 89 /// Rez an attachment from user inventory and change inventory status to match.