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authorJohn Hurliman2010-09-10 12:04:12 -0700
committerJohn Hurliman2010-09-10 12:04:12 -0700
commitdd277a0d02f1aa79f4fcb5d108cbc696e90500c2 (patch)
tree7e396d347e43504ec23c59c3749f995f15c2e254 /OpenSim/Region/Framework/Interfaces
parent* Run SimianGrid session updates asynchronously instead of from the main hear... (diff)
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First pass at cleaning up thread safety in EntityManager and SceneGraph
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
index e7562a5..18758c8 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// </summary> 90 /// </summary>
91 /// <param name="entityList"></param> 91 /// <param name="entityList"></param>
92 /// <param name="fileName"></param> 92 /// <param name="fileName"></param>
93 void SavePrimListToXml2(List<EntityBase> entityList, string fileName); 93 void SavePrimListToXml2(EntityBase[] entityList, string fileName);
94 94
95 /// <summary> 95 /// <summary>
96 /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which 96 /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
101 /// <param name="stream"></param> 101 /// <param name="stream"></param>
102 /// <param name="min"></param> 102 /// <param name="min"></param>
103 /// <param name="max"></param> 103 /// <param name="max"></param>
104 void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max); 104 void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
105 105
106 void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName); 106 void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
107 107