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author | Justin Clark-Casey (justincc) | 2011-10-17 01:42:31 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-17 01:42:31 +0100 |
commit | 0c041ce12f393367e2754e88d9b8dad5e45f88c4 (patch) | |
tree | ac02f32cda8bd7056e1ebbf0c037d9979d808d2b /OpenSim/Region/Framework/Interfaces | |
parent | Guard HGAssetService against uninitialized variables and null arguments. (diff) | |
download | opensim-SC_OLD-0c041ce12f393367e2754e88d9b8dad5e45f88c4.zip opensim-SC_OLD-0c041ce12f393367e2754e88d9b8dad5e45f88c4.tar.gz opensim-SC_OLD-0c041ce12f393367e2754e88d9b8dad5e45f88c4.tar.bz2 opensim-SC_OLD-0c041ce12f393367e2754e88d9b8dad5e45f88c4.tar.xz |
Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 5e5c4a1..9dd8c79 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -95,6 +95,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
95 | bool Say(UUID agentID, Scene scene, string text); | 95 | bool Say(UUID agentID, Scene scene, string text); |
96 | 96 | ||
97 | /// <summary> | 97 | /// <summary> |
98 | /// Sit the NPC. | ||
99 | /// </summary> | ||
100 | /// <param name="agentID"></param> | ||
101 | /// <param name="partID"></param> | ||
102 | /// <param name="scene"></param> | ||
103 | /// <returns>true if the sit succeeded, false if not</returns> | ||
104 | bool Sit(UUID agentID, UUID partID, Scene scene); | ||
105 | |||
106 | /// <summary> | ||
98 | /// Delete an NPC. | 107 | /// Delete an NPC. |
99 | /// </summary> | 108 | /// </summary> |
100 | /// <param name="agentID">The UUID of the NPC</param> | 109 | /// <param name="agentID">The UUID of the NPC</param> |