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author | SignpostMarv | 2012-10-16 12:24:33 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:39:00 +0000 |
commit | 5abcecc7356bf58c479a7cff86581131a6ab3c9e (patch) | |
tree | 73a621d699527ada735b8518cd32074858f0c3c9 /OpenSim/Region/Framework/Interfaces | |
parent | fixing a bug in SceneObjectPart.SendSound where sounds would always come from... (diff) | |
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moving SendSound from SceneObjectPart to ISoundModule
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index e514a59..c5edcb0 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -96,5 +96,20 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | /// <param name="isMaster">Set object to sync master if true</param> | 96 | /// <param name="isMaster">Set object to sync master if true</param> |
97 | void LoopSound(UUID objectID, UUID soundID, double gain, | 97 | void LoopSound(UUID objectID, UUID soundID, double gain, |
98 | double radius, bool isMaster); | 98 | double radius, bool isMaster); |
99 | |||
100 | /// <summary> | ||
101 | /// Trigger or play an attached sound in this part's inventory. | ||
102 | /// </summary> | ||
103 | /// <param name="objectID"></param> | ||
104 | /// <param name="sound"></param> | ||
105 | /// <param name="volume"></param> | ||
106 | /// <param name="triggered"></param> | ||
107 | /// <param name="flags"></param> | ||
108 | /// <param name="radius"></param> | ||
109 | /// <param name="useMaster"></param> | ||
110 | /// <param name="isMaster"></param> | ||
111 | void SendSound(UUID objectID, string sound, double volume, | ||
112 | bool triggered, byte flags, float radius, bool useMaster, | ||
113 | bool isMaster); | ||
99 | } | 114 | } |
100 | } \ No newline at end of file | 115 | } \ No newline at end of file |