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author | Dan Lake | 2011-11-11 17:16:52 -0800 |
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committer | Dan Lake | 2011-11-11 17:16:52 -0800 |
commit | 5fd17491509fb4b939666cdc37951e213f054242 (patch) | |
tree | 966baad538ac254ca1e1ba6cd83cc6487bf2726d /OpenSim/Region/Framework/Interfaces | |
parent | doh - correct build break (diff) | |
download | opensim-SC_OLD-5fd17491509fb4b939666cdc37951e213f054242.zip opensim-SC_OLD-5fd17491509fb4b939666cdc37951e213f054242.tar.gz opensim-SC_OLD-5fd17491509fb4b939666cdc37951e213f054242.tar.bz2 opensim-SC_OLD-5fd17491509fb4b939666cdc37951e213f054242.tar.xz |
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISceneViewer.cs | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs b/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs deleted file mode 100644 index e715e70..0000000 --- a/OpenSim/Region/Framework/Interfaces/ISceneViewer.cs +++ /dev/null | |||
@@ -1,50 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenSim.Region.Framework.Scenes; | ||
30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces | ||
32 | { | ||
33 | /// <summary> | ||
34 | /// Sends scheduled updates to it's associated ScenePresence. | ||
35 | /// </summary> | ||
36 | public interface ISceneViewer | ||
37 | { | ||
38 | // void Reset(); | ||
39 | void Close(); | ||
40 | |||
41 | /// <summary> | ||
42 | /// Add the part to the queue of parts for which we need to send an update to the client | ||
43 | /// </summary> | ||
44 | /// <param name="part"></param> | ||
45 | void QueuePartForUpdate(SceneObjectPart part); | ||
46 | |||
47 | void SendPrimUpdates(); | ||
48 | int GetPendingObjectsCount(); | ||
49 | } | ||
50 | } \ No newline at end of file | ||