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author | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-06-29 00:28:22 +0100 |
commit | 22f25fae387a801e8545f6ab6e2c9700926ae6e4 (patch) | |
tree | 5a0e57a655aaecba82f7819896dfef7c9a52705a /OpenSim/Region/Framework/Interfaces | |
parent | [PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams() (diff) | |
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Hack around with the NPC module to get osNpcCreate() partially working again.
This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs index 22795fc..d0e5609 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |||
@@ -36,4 +36,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | void QueueAppearanceSend(UUID agentid); | 36 | void QueueAppearanceSend(UUID agentid); |
37 | void QueueAppearanceSave(UUID agentid); | 37 | void QueueAppearanceSave(UUID agentid); |
38 | } | 38 | } |
39 | } | 39 | } \ No newline at end of file |