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author | Justin Clark-Casey (justincc) | 2011-08-30 22:25:38 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-30 22:25:38 +0100 |
commit | 1de68b34d959570c6dc5de42e8dac5e36f960273 (patch) | |
tree | 8c3aaf917e8e1433b10bf92c74e7d44d8a30a7b3 /OpenSim/Region/Framework/Interfaces | |
parent | minor: comment out friends number logging from login for now (diff) | |
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 86f5a0f..c910289 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
64 | /// <param name="itemID"></param> | 64 | /// <param name="itemID"></param> |
65 | /// <param name="AttachmentPt"></param> | 65 | /// <param name="AttachmentPt"></param> |
66 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 66 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
67 | UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | 67 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Rez an attachment from user inventory | 70 | /// Rez an attachment from user inventory |
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
77 | /// False is required so that we don't attempt to update information when a user enters a scene with the | 77 | /// False is required so that we don't attempt to update information when a user enters a scene with the |
78 | /// attachment already correctly set up in inventory. | 78 | /// attachment already correctly set up in inventory. |
79 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | 79 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> |
80 | UUID RezSingleAttachmentFromInventory( | 80 | ISceneEntity RezSingleAttachmentFromInventory( |
81 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | 81 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); |
82 | 82 | ||
83 | /// <summary> | 83 | /// <summary> |
@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
105 | /// <summary> | 105 | /// <summary> |
106 | /// Detach the given item to the ground. | 106 | /// Detach the given item to the ground. |
107 | /// </summary> | 107 | /// </summary> |
108 | /// <param name="sceneObjectID"></param> | 108 | /// <param name="objectLocalID"></param> |
109 | /// <param name="remoteClient"></param> | 109 | /// <param name="remoteClient"></param> |
110 | void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient); | 110 | void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient); |
111 | 111 | ||
112 | /// <summary> | 112 | /// <summary> |
113 | /// Detach the given item so that it remains in the user's inventory. | 113 | /// Detach the given item so that it remains in the user's inventory. |