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authorDiva Canto2015-01-09 08:31:56 -0800
committerDiva Canto2015-01-09 08:31:56 -0800
commite2dd15625f158c7f7d8f5ceec14f09e85dd8e2b6 (patch)
tree522ca8d3d1901ca7f594a7a5b6ec77d045d0ba21 /OpenSim/Region/Framework/Interfaces/IUserManagement.cs
parentCommented out clear_registry_ because (1) it isn't clearing up anything anymo... (diff)
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Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
Diffstat (limited to '')
-rw-r--r--OpenSim/Services/Interfaces/IUserManagement.cs (renamed from OpenSim/Region/Framework/Interfaces/IUserManagement.cs)2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Services/Interfaces/IUserManagement.cs
index f8088c3..b69a63b 100644
--- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
+++ b/OpenSim/Services/Interfaces/IUserManagement.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30 30
31using OpenMetaverse; 31using OpenMetaverse;
32 32
33namespace OpenSim.Region.Framework.Interfaces 33namespace OpenSim.Services.Interfaces
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// This maintains the relationship between a UUID and a user name. 36 /// This maintains the relationship between a UUID and a user name.