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authorRobert Adams2013-10-02 16:59:37 -0700
committerRobert Adams2013-10-07 13:57:40 -0700
commit7416809077227f35ab70ed44060e51f2bcf66937 (patch)
tree7578cbfed07777d5c60af986791dc7d8b09b2cd5 /OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
parentvarregion: remove scattered use of Constants.RegionSize by having routines re... (diff)
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varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
index 3c060a4..cc8a236 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainChannel.cs
@@ -25,6 +25,8 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
29
28namespace OpenSim.Region.Framework.Interfaces 30namespace OpenSim.Region.Framework.Interfaces
29{ 31{
30 public interface ITerrainChannel 32 public interface ITerrainChannel
@@ -35,18 +37,20 @@ namespace OpenSim.Region.Framework.Interfaces
35 37
36 double this[int x, int y] { get; set; } 38 double this[int x, int y] { get; set; }
37 39
40 // Return the packaged terrain data for passing into lower levels of communication
41 TerrainData GetTerrainData();
42
38 /// <summary> 43 /// <summary>
39 /// Squash the entire heightmap into a single dimensioned array 44 /// Squash the entire heightmap into a single dimensioned array
40 /// </summary> 45 /// </summary>
41 /// <returns></returns> 46 /// <returns></returns>
42 float[] GetFloatsSerialised(); 47 float[] GetFloatsSerialised();
43 // Get version of map as a single dimensioned array and each value compressed
44 // into an int (compressedHeight = (int)(floatHeight * Constants.TerrainCompression);)
45 // This is done to make the map smaller as it can get pretty larger for variable sized regions.
46 short[] GetCompressedMap();
47 48
48 double[,] GetDoubles(); 49 double[,] GetDoubles();
50
51 // Check if a location has been updated. Clears the taint flag as a side effect.
49 bool Tainted(int x, int y); 52 bool Tainted(int x, int y);
53
50 ITerrainChannel MakeCopy(); 54 ITerrainChannel MakeCopy();
51 string SaveToXmlString(); 55 string SaveToXmlString();
52 void LoadFromXmlString(string data); 56 void LoadFromXmlString(string data);