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authorJustin Clarke Casey2009-02-10 18:43:36 +0000
committerJustin Clarke Casey2009-02-10 18:43:36 +0000
commit25bc7a44cdb4809b184c81231d2d99ec3dcbaf72 (patch)
tree914cd06b9fe7a9d980ba60f961332d01c6c181eb /OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
parent* extend load oar test to check that an object was actually loaded (diff)
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* Implement merging of oars in code
* Not fully tested yet and not yet available as an option from the user console
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs30
1 files changed, 28 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 97afe8d..601b83e 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Interfaces
55 void ArchiveRegion(Stream saveStream); 55 void ArchiveRegion(Stream saveStream);
56 56
57 /// <summary> 57 /// <summary>
58 /// Dearchive the given region archive into the scene 58 /// Dearchive the given region archive. This replaces the existing scene.
59 /// </summary> 59 /// </summary>
60 /// 60 ///
61 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. 61 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
@@ -64,12 +64,38 @@ namespace OpenSim.Region.Framework.Interfaces
64 void DearchiveRegion(string loadPath); 64 void DearchiveRegion(string loadPath);
65 65
66 /// <summary> 66 /// <summary>
67 /// Dearchive a region from a stream. 67 /// Dearchive the given region archive. This replaces the existing scene.
68 /// </summary>
69 ///
70 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
71 ///
72 /// <param name="loadPath"></param>
73 /// <param name="merge">
74 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
75 /// settings in the archive will be ignored.
76 /// </param>
77 void DearchiveRegion(string loadPath, bool merge);
78
79 /// <summary>
80 /// Dearchive a region from a stream. This replaces the existing scene.
68 /// </summary> 81 /// </summary>
69 /// 82 ///
70 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event. 83 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
71 /// 84 ///
72 /// <param name="loadStream"></param> 85 /// <param name="loadStream"></param>
73 void DearchiveRegion(Stream loadStream); 86 void DearchiveRegion(Stream loadStream);
87
88 /// <summary>
89 /// Dearchive a region from a stream. This replaces the existing scene.
90 /// </summary>
91 ///
92 /// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
93 ///
94 /// <param name="loadStream"></param>
95 /// <param name="merge">
96 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
97 /// settings in the archive will be ignored.
98 /// </param>
99 void DearchiveRegion(Stream loadStream, bool merge);
74 } 100 }
75} 101}