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authorMelanie2011-01-29 02:24:27 +0000
committerMelanie2011-01-29 02:24:27 +0000
commite7d5ff9bd27dd8ff891a0182bec83a33b6e7d7a5 (patch)
treebbef2487effee38315e67729275376d217638ca1 /OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
parentAdding the prim count module skeleton (diff)
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Create the structure of classes and interfaces to replace the cruft that
is in the land management module today
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
index 7b77b30..65158e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
@@ -35,6 +35,8 @@ namespace OpenSim.Region.Framework.Interfaces
35 void TaintPrimCount(ILandObject land); 35 void TaintPrimCount(ILandObject land);
36 void TaintPrimCount(int x, int y); 36 void TaintPrimCount(int x, int y);
37 void TaintPrimCount(); 37 void TaintPrimCount();
38
39 IPrimCounts GetPrimCounts(UUID parcelID);
38 } 40 }
39 41
40 public interface IPrimCounts 42 public interface IPrimCounts