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authorJustin Clark-Casey (justincc)2011-10-17 01:56:25 +0100
committerJustin Clark-Casey (justincc)2011-10-17 01:56:25 +0100
commitde161585c0960a93911f446f0179441ba5470245 (patch)
treedc32dcc61dabd6f45bc7220bf6f3d89b74268532 /OpenSim/Region/Framework/Interfaces/INPCModule.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 9dd8c79..b65f82c 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -104,6 +104,14 @@ namespace OpenSim.Region.Framework.Interfaces
104 bool Sit(UUID agentID, UUID partID, Scene scene); 104 bool Sit(UUID agentID, UUID partID, Scene scene);
105 105
106 /// <summary> 106 /// <summary>
107 /// Stand a sitting NPC.
108 /// </summary>
109 /// <param name="agentID"></param>
110 /// <param name="scene"></param>
111 /// <returns>true if the stand succeeded, false if not</returns>
112 bool Stand(UUID agentID, Scene scene);
113
114 /// <summary>
107 /// Delete an NPC. 115 /// Delete an NPC.
108 /// </summary> 116 /// </summary>
109 /// <param name="agentID">The UUID of the NPC</param> 117 /// <param name="agentID">The UUID of the NPC</param>