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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/Framework/Interfaces/INPCModule.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs37
1 files changed, 37 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 9817cf7..478833e 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -72,6 +72,32 @@ namespace OpenSim.Region.Framework.Interfaces
72 AvatarAppearance appearance); 72 AvatarAppearance appearance);
73 73
74 /// <summary> 74 /// <summary>
75 /// Create an NPC with a user-supplied agentID
76 /// </summary>
77 /// <param name="firstname"></param>
78 /// <param name="lastname"></param>
79 /// <param name="position"></param>
80 /// <param name="agentID"></param>
81 /// The desired agent ID
82 /// <param name="owner"></param>
83 /// <param name="senseAsAgent">
84 /// Make the NPC show up as an agent on LSL sensors. The default is
85 /// that they show up as the NPC type instead, but this is currently
86 /// an OpenSim-only extension.
87 /// </param>
88 /// <param name="scene"></param>
89 /// <param name="appearance">
90 /// The avatar appearance to use for the new NPC.
91 /// </param>
92 /// <returns>
93 /// The UUID of the ScenePresence created. UUID.Zero if there was a
94 /// failure.
95 /// </returns>
96 UUID CreateNPC(string firstname, string lastname,
97 Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene,
98 AvatarAppearance appearance);
99
100 /// <summary>
75 /// Check if the agent is an NPC. 101 /// Check if the agent is an NPC.
76 /// </summary> 102 /// </summary>
77 /// <param name="agentID"></param> 103 /// <param name="agentID"></param>
@@ -96,6 +122,17 @@ namespace OpenSim.Region.Framework.Interfaces
96 /// <summary> 122 /// <summary>
97 /// Check if the caller has permission to manipulate the given NPC. 123 /// Check if the caller has permission to manipulate the given NPC.
98 /// </summary> 124 /// </summary>
125 /// <remarks>
126 /// A caller has permission if
127 /// * An NPC exists with the given npcID.
128 /// * The caller UUID given is UUID.Zero.
129 /// * The avatar is unowned (owner is UUID.Zero).
130 /// * The avatar is owned and the owner and callerID match.
131 /// * The avatar is owned and the callerID matches its agentID.
132 /// </remarks>
133 /// <param name="av"></param>
134 /// <param name="callerID"></param>
135 /// <returns>true if they do, false if they don't.</returns>
99 /// <param name="npcID"></param> 136 /// <param name="npcID"></param>
100 /// <param name="callerID"></param> 137 /// <param name="callerID"></param>
101 /// <returns> 138 /// <returns>