aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-11-11 23:10:43 +0000
committerJustin Clark-Casey (justincc)2011-11-11 23:10:43 +0000
commit2a2cdaa211086b48c1a19f371b544e1550500e33 (patch)
tree07248541b594d0a48167213cdf55d5a1abaed3f7 /OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs
parentRestore sending of OutPacket() for object kills removed in commit c7dd7b1. (diff)
downloadopensim-SC_OLD-2a2cdaa211086b48c1a19f371b544e1550500e33.zip
opensim-SC_OLD-2a2cdaa211086b48c1a19f371b544e1550500e33.tar.gz
opensim-SC_OLD-2a2cdaa211086b48c1a19f371b544e1550500e33.tar.bz2
opensim-SC_OLD-2a2cdaa211086b48c1a19f371b544e1550500e33.tar.xz
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs')
0 files changed, 0 insertions, 0 deletions