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author | Melanie | 2010-12-13 20:35:56 +0000 |
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committer | Melanie | 2010-12-13 20:35:56 +0000 |
commit | 9bd7f3b03a315d713d53451a36fd64c419ce5f35 (patch) | |
tree | 2c56939c277504a6b9997b825255a70df6b37cf2 /OpenSim/Region/Framework/Interfaces/ILandObject.cs | |
parent | Change some lookups in he Land Management module to make group permissions (diff) | |
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Revamp the viewer -> banlist packet processing so fix a number of bugs.
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ILandObject.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index 084184f..585eb00 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
57 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | 57 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); |
58 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | 58 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); |
59 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 59 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
60 | void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 60 | void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); |
61 | void UpdateLandBitmapByteArray(); | 61 | void UpdateLandBitmapByteArray(); |
62 | void SetLandBitmapFromByteArray(); | 62 | void SetLandBitmapFromByteArray(); |
63 | bool[,] GetLandBitmap(); | 63 | bool[,] GetLandBitmap(); |