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authorDr Scofield2009-02-06 16:55:34 +0000
committerDr Scofield2009-02-06 16:55:34 +0000
commit9b66108081a8c8cf79faaa6c541554091c40850e (patch)
tree095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Interfaces/ILandObject.cs
parent* removed superfluous constants class (diff)
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This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ILandObject.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs83
1 files changed, 83 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
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+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -0,0 +1,83 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
37
38 public interface ILandObject
39 {
40 int getParcelMaxPrimCount(ILandObject thisObject);
41 int getSimulatorMaxPrimCount(ILandObject thisObject);
42
43 LandData landData { get; set; }
44 bool[,] landBitmap { get; set; }
45 UUID regionUUID { get; }
46 bool containsPoint(int x, int y);
47 ILandObject Copy();
48
49 void sendLandUpdateToAvatarsOverMe();
50
51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
53 bool isEitherBannedOrRestricted(UUID avatar);
54 bool isBannedFromLand(UUID avatar);
55 bool isRestrictedFromLand(UUID avatar);
56 void sendLandUpdateToClient(IClientAPI remote_client);
57 List<UUID> createAccessListArrayByFlag(AccessList flag);
58 void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
60 void updateLandBitmapByteArray();
61 void setLandBitmapFromByteArray();
62 bool[,] getLandBitmap();
63 void forceUpdateLandInfo();
64 void setLandBitmap(bool[,] bitmap);
65
66
67 bool[,] basicFullRegionLandBitmap();
68 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
69 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
70 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
71 void sendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
72 void sendLandObjectOwners(IClientAPI remote_client);
73 void returnObject(SceneObjectGroup obj);
74 void returnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
75 void resetLandPrimCounts();
76 void addPrimToCount(SceneObjectGroup obj);
77 void removePrimFromCount(SceneObjectGroup obj);
78 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
79
80 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
81 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
82 }
83}