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authorJeff Ames2009-10-01 01:00:09 +0900
committerJeff Ames2009-10-01 01:17:47 +0900
commitee205e7e812e170f670e690a4e0fa9caa652f226 (patch)
treedf407e66d9aa47a884e39d5d86b877d6ef468a1a /OpenSim/Region/Framework/Interfaces/ILandChannel.cs
parentadding LandDataSerializer (not connected anywhere, work-in-progress) (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandChannel.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 19b8574..74f404f 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
41 /// </summary> 41 /// </summary>
42 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 42 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
43 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 43 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
44 /// <returns>Land object at the point supplied</returns> 44 /// <returns>Land object at the point supplied</returns>
45 ILandObject GetLandObject(int x, int y); 45 ILandObject GetLandObject(int x, int y);
46 46
47 ILandObject GetLandObject(int localID); 47 ILandObject GetLandObject(int localID);
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
51 /// </summary> 51 /// </summary>
52 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 52 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
53 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 53 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
54 /// <returns>Land object at the point supplied</returns> 54 /// <returns>Land object at the point supplied</returns>
55 ILandObject GetLandObject(float x, float y); 55 ILandObject GetLandObject(float x, float y);
56 56
57 bool IsLandPrimCountTainted(); 57 bool IsLandPrimCountTainted();