diff options
Bug fix in prim crossing: making it clear when the local object needs to be cloned (regions on the same instance) and when it doesn't (regions on different instances).
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IInterregionComms.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 06ef1aa..d3f44bb 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
70 | /// <returns></returns> | 70 | /// <returns></returns> |
71 | bool SendCloseAgent(ulong regionHandle, UUID id); | 71 | bool SendCloseAgent(ulong regionHandle, UUID id); |
72 | 72 | ||
73 | bool SendCreateObject(ulong regionHandle, ISceneObject sog); | 73 | bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall); |
74 | 74 | ||
75 | } | 75 | } |
76 | 76 | ||