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authordiva2009-02-09 22:27:27 +0000
committerdiva2009-02-09 22:27:27 +0000
commit2c685bff1493451849580cfb6bf44b88322bf0a4 (patch)
tree4179700c2b1fcbcc7a5ab07f7bc65b3bf97a79d9 /OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
parentThank you kindly, TLaukkan (Timmil) for a patch that: (diff)
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IInterregionComms.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 783b3f9..bfa17fc 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -70,6 +70,9 @@ namespace OpenSim.Region.Framework.Interfaces
70 /// <param name="id"></param> 70 /// <param name="id"></param>
71 /// <returns></returns> 71 /// <returns></returns>
72 bool SendCloseAgent(ulong regionHandle, UUID id); 72 bool SendCloseAgent(ulong regionHandle, UUID id);
73
74 bool SendCreateObject(ulong regionHandle, ISceneObject sog);
75
73 } 76 }
74 77
75 // This may not be needed, but having it here for now. 78 // This may not be needed, but having it here for now.