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authorUbitUmarov2015-09-14 16:40:01 +0100
committerUbitUmarov2015-09-14 16:40:01 +0100
commit5becc16acfa28eb1daf2b6ca0680d00e581b4d64 (patch)
tree8014eda7f408358839c75b9228d8432bbdc028f1 /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
parent try to add a mysql migration to avn (diff)
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try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 80f8244..61d199f 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -96,8 +96,8 @@ namespace OpenSim.Region.Framework.Interfaces
96 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); 96 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos);
97 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); 97 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
98 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); 98 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason);
99 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 99// void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
100 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); 100 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);
101 101
102 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 102 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
103 103