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authorMelanie2013-05-07 00:31:11 +0100
committerMelanie2013-05-07 00:31:11 +0100
commit4c83b5e719ad288b1250fbed3f74698fa34eff21 (patch)
tree31eb880c4cf00b0697b07fd7f392ad374a11d1db /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
parentBulletSim: apply linear and angular friction in vehicle coordinates (diff)
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Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 69be83e..1c43a25 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces
72 /// </summary> 72 /// </summary>
73 /// <param name='id'></param> 73 /// <param name='id'></param>
74 /// <param name='client'></param> 74 /// <param name='client'></param>
75 void TeleportHome(UUID id, IClientAPI client); 75 bool TeleportHome(UUID id, IClientAPI client);
76 76
77 /// <summary> 77 /// <summary>
78 /// Show whether the given agent is being teleported. 78 /// Show whether the given agent is being teleported.