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authorJustin Clark-Casey (justincc)2012-08-28 23:06:53 +0100
committerJustin Clark-Casey (justincc)2012-08-28 23:06:53 +0100
commitc1cece4b82d24a17a09b66c9ec3975190cc05d95 (patch)
tree702963505eb8a359d9e0ce6f92964b3a03ac3cbe /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
parentAdd IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove... (diff)
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Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs14
1 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index 773ba73..1a3bcbb 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
33 public interface IDynamicTextureManager 33 public interface IDynamicTextureManager
34 { 34 {
35 void RegisterRender(string handleType, IDynamicTextureRender render); 35 void RegisterRender(string handleType, IDynamicTextureRender render);
36 void ReturnData(UUID id, byte[] data); 36 void ReturnData(UUID id, byte[] data, bool isReuseable);
37 37
38 UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, 38 UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
39 int updateTimer); 39 int updateTimer);
@@ -113,6 +113,18 @@ namespace OpenSim.Region.Framework.Interfaces
113 string GetName(); 113 string GetName();
114 string GetContentType(); 114 string GetContentType();
115 bool SupportsAsynchronous(); 115 bool SupportsAsynchronous();
116
117// /// <summary>
118// /// Return true if converting the input body and extra params data will always result in the same byte[] array
119// /// </summary>
120// /// <remarks>
121// /// This method allows the caller to use a previously generated asset if it has one.
122// /// </remarks>
123// /// <returns></returns>
124// /// <param name='bodyData'></param>
125// /// <param name='extraParams'></param>
126// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
127
116 byte[] ConvertUrl(string url, string extraParams); 128 byte[] ConvertUrl(string url, string extraParams);
117 byte[] ConvertData(string bodyData, string extraParams); 129 byte[] ConvertData(string bodyData, string extraParams);
118 bool AsyncConvertUrl(UUID id, string url, string extraParams); 130 bool AsyncConvertUrl(UUID id, string url, string extraParams);