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authorMelanie2010-02-22 03:00:59 +0000
committerMelanie2010-02-22 03:00:59 +0000
commit1f45e6c6497e05638f014e92098165befbbea100 (patch)
tree0e4fdd96ef3d3727fc051a9f81375bfbaf0b04f4 /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
parentOne more test running. (diff)
parentFormatting cleanup. (diff)
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Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index c289cdb..8954513 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
65 /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need 65 /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need
66 /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture 66 /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture
67 /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID 67 /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID
68 /// </returns> 68 /// </returns>
69 UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, 69 UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
70 int updateTimer, bool SetBlending, byte AlphaValue); 70 int updateTimer, bool SetBlending, byte AlphaValue);
71 71