aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/ICommand.cs
diff options
context:
space:
mode:
authorDiva Canto2014-05-04 20:54:42 -0700
committerDiva Canto2014-05-04 20:54:42 -0700
commit13b2ac14253a5f9ec75ec9712d1fd2fe17d1d005 (patch)
tree6f8da9dedee17d5e09de81b81c16d04149e854e2 /OpenSim/Region/Framework/Interfaces/ICommand.cs
parentPlease note: older simulators (0.7.6) still send the info about gzip in Conte... (diff)
downloadopensim-SC_OLD-13b2ac14253a5f9ec75ec9712d1fd2fe17d1d005.zip
opensim-SC_OLD-13b2ac14253a5f9ec75ec9712d1fd2fe17d1d005.tar.gz
opensim-SC_OLD-13b2ac14253a5f9ec75ec9712d1fd2fe17d1d005.tar.bz2
opensim-SC_OLD-13b2ac14253a5f9ec75ec9712d1fd2fe17d1d005.tar.xz
Makes it possible to support grids in which all the simulators share all central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets
are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ICommand.cs')
0 files changed, 0 insertions, 0 deletions