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author | Dan Lake | 2011-10-19 14:41:44 -0700 |
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committer | Dan Lake | 2011-10-19 14:41:44 -0700 |
commit | da794f34a56f7c88904315ae538de8f3790e6891 (patch) | |
tree | ec15f9ad1a941441ab2c0cd24f50b7636bba7bce /OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |
parent | Add "scripts stop" and "scripts start" console commands. (diff) | |
download | opensim-SC_OLD-da794f34a56f7c88904315ae538de8f3790e6891.zip opensim-SC_OLD-da794f34a56f7c88904315ae538de8f3790e6891.tar.gz opensim-SC_OLD-da794f34a56f7c88904315ae538de8f3790e6891.tar.bz2 opensim-SC_OLD-da794f34a56f7c88904315ae538de8f3790e6891.tar.xz |
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs new file mode 100644 index 0000000..98228e4 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs | |||
@@ -0,0 +1,67 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | ||
33 | { | ||
34 | public interface IAvatarFactoryModule | ||
35 | { | ||
36 | |||
37 | void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams); | ||
38 | |||
39 | /// <summary> | ||
40 | /// Send the appearance of an avatar to others in the scene. | ||
41 | /// </summary> | ||
42 | /// <param name="agentId"></param> | ||
43 | /// <returns></returns> | ||
44 | bool SendAppearance(UUID agentId); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Return the baked texture ids of the given agent. | ||
48 | /// </summary> | ||
49 | /// <param name="agentId"></param> | ||
50 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> | ||
51 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Save the baked textures for the given agent permanently in the asset database. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// This is used to preserve apperance textures for NPCs | ||
58 | /// </remarks> | ||
59 | /// <param name="agentId"></param> | ||
60 | /// <returns>true if a valid agent was found, false otherwise</returns> | ||
61 | bool SaveBakedTextures(UUID agentId); | ||
62 | |||
63 | bool ValidateBakedTextureCache(IScenePresence sp); | ||
64 | void QueueAppearanceSend(UUID agentid); | ||
65 | void QueueAppearanceSave(UUID agentid); | ||
66 | } | ||
67 | } \ No newline at end of file | ||