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author | Melanie | 2010-03-15 17:23:35 +0000 |
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committer | Melanie | 2010-03-15 17:23:35 +0000 |
commit | d3f33acc1a6a385ee19814286fe27cb5e48c1551 (patch) | |
tree | 07795e74a637ca63d96b5ee06950b8c1a7a99489 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |
parent | Merge branch 'careminster' into careminster-presence-refactor (diff) | |
parent | flip UVs for profile faces (diff) | |
download | opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.zip opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.gz opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.bz2 opensim-SC_OLD-d3f33acc1a6a385ee19814286fe27cb5e48c1551.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 42 |
1 files changed, 38 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 367ff3d..0222b02 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -31,21 +31,55 @@ using OpenSim.Framework; | |||
31 | using OpenSim.Region.Framework.Scenes; | 31 | using OpenSim.Region.Framework.Scenes; |
32 | 32 | ||
33 | namespace OpenSim.Region.Framework.Interfaces | 33 | namespace OpenSim.Region.Framework.Interfaces |
34 | { | 34 | { |
35 | public interface IAttachmentsModule | 35 | public interface IAttachmentsModule |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Attach an object to an avatar from the world. | ||
39 | /// </summary> | ||
40 | /// <param name="controllingClient"></param> | ||
41 | /// <param name="localID"></param> | ||
42 | /// <param name="attachPoint"></param> | ||
43 | /// <param name="rot"></param> | ||
44 | /// <param name="silent"></param> | ||
45 | void AttachObject( | ||
46 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent); | ||
47 | |||
48 | /// <summary> | ||
38 | /// Attach an object to an avatar. | 49 | /// Attach an object to an avatar. |
39 | /// </summary> | 50 | /// </summary> |
40 | /// <param name="controllingClient"></param> | 51 | /// <param name="controllingClient"></param> |
41 | /// <param name="localID"></param> | 52 | /// <param name="localID"></param> |
42 | /// <param name="attachPoint"></param> | 53 | /// <param name="attachPoint"></param> |
43 | /// <param name="rot"></param> | 54 | /// <param name="rot"></param> |
44 | /// <param name="pos"></param> | 55 | /// <param name="attachPos"></param> |
45 | /// <param name="silent"></param> | 56 | /// <param name="silent"></param> |
46 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 57 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
47 | bool AttachObject( | 58 | bool AttachObject( |
48 | IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); | 59 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent); |
60 | |||
61 | /// <summary> | ||
62 | /// Rez an attachment from user inventory and change inventory status to match. | ||
63 | /// </summary> | ||
64 | /// <param name="remoteClient"></param> | ||
65 | /// <param name="itemID"></param> | ||
66 | /// <param name="AttachmentPt"></param> | ||
67 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
68 | UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Rez an attachment from user inventory | ||
72 | /// </summary> | ||
73 | /// <param name="remoteClient"></param> | ||
74 | /// <param name="itemID"></param> | ||
75 | /// <param name="AttachmentPt"></param> | ||
76 | /// <param name="updateinventoryStatus"> | ||
77 | /// If true, we also update the user's inventory to show that the attachment is set. If false, we do not. | ||
78 | /// False is required so that we don't attempt to update information when a user enters a scene with the | ||
79 | /// attachment already correctly set up in inventory. | ||
80 | /// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns> | ||
81 | UUID RezSingleAttachmentFromInventory( | ||
82 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); | ||
49 | 83 | ||
50 | /// <summary> | 84 | /// <summary> |
51 | /// Update the user inventory to the attachment of an item | 85 | /// Update the user inventory to the attachment of an item |
@@ -54,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | /// <param name="remoteClient"></param> | 88 | /// <param name="remoteClient"></param> |
55 | /// <param name="itemID"></param> | 89 | /// <param name="itemID"></param> |
56 | /// <param name="AttachmentPt"></param> | 90 | /// <param name="AttachmentPt"></param> |
57 | /// <returns></returns> | 91 | /// <returns></returns> |
58 | UUID SetAttachmentInventoryStatus( | 92 | UUID SetAttachmentInventoryStatus( |
59 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | 93 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); |
60 | 94 | ||