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authorJustin Clark-Casey (justincc)2011-08-31 17:53:58 +0100
committerJustin Clark-Casey (justincc)2011-08-31 17:53:58 +0100
commit7d58b5fa157b4c3e842573d9fb02a9822034f4b0 (patch)
treeb726d3c045a2ccbad3530b27c00e8a03027f5548 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentIf a FireAndForget thread terminates with an exception, then catch and log ra... (diff)
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index ce795f1..dd11ded 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -48,6 +48,15 @@ namespace OpenSim.Region.Framework.Interfaces
48 void SaveChangedAttachments(IScenePresence sp); 48 void SaveChangedAttachments(IScenePresence sp);
49 49
50 /// <summary> 50 /// <summary>
51 /// Delete all the presence's attachments from the scene
52 /// </summary>
53 /// <param name="sp">
54 /// This is done when a root agent leaves/is demoted to child (for instance, on logout, teleport or region cross).
55 /// </param>
56 /// <param name="silent"></param>
57 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
58
59 /// <summary>
51 /// Attach an object to an avatar from the world. 60 /// Attach an object to an avatar from the world.
52 /// </summary> 61 /// </summary>
53 /// <param name="controllingClient"></param> 62 /// <param name="controllingClient"></param>